About / Resume
I'm a veteran artist working in Vancouver, BC. My interests lay in creating outstanding art, engaging experiences, and improving workflow.
From 2002-2010 I worked at Radical Entertainment contributing to The Simpsons: Hit & Run, three Crash Bandicoot releases, and several unpublished projects. In 2010 I moved to Microsoft Games Studios Vancouver joining their online games division as an art generalist. From 2012-2015 I worked at Big Fish, first as an art generalist at their Vancouver Studio before moving to their Seattle headquarters as a technical artist. Returning to Vancouver in 2016 I joined Archiact as a technical artist making contributions to multiple projects including Evasion and Marvel Dimension of Heroes.
Specialties: Artist workflow, Shaders, VFX, Modeling, Texturing, Rigging, and Animation.
Software: Maya, Unity, Unreal, Photoshop, Substance Painter, Visual Studio Code
Programming: Python, MEL
Self Directed Learning : C#, C++, Javascript, Maya, Substance, Unity, Unreal
For resume and more information please visit my linkedIn profile.
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